Gamill: See: Collector, The.
Gargoyles:
Creatures who pose as lifeless statues of stone, coming alive to cry warning
against the presence of evil. Gargoyles were activated when The Source surfaced
in the mortal dimension.
Gargoyles
are one of the few things The Source fears as they are able to cause him pain
and prevent him from entering a place they guard.
Gatekeeper: See: Yama.
Genie:
A supernatural being that inhabits an ancient bottle. When the bottle is rubbed
the Genie will appear and offer the granting of three wishes.
Genies are tricksters by nature. Any wish they grant comes wish a catch. For
example when Piper Halliwell wished that Dan would move on with his life a Genie
granted her wish by rapidly aging him towards death. A Genie will even trick a
person into wishing if they will not do so freely.
The only way to rid yourself of a Genie is to make your three wishes, or to get
the Genie to return to their bottle voluntarily. If they do return to their
bottle then all the wishes are reversed, but not their consequences. Those that
died as a consequence of the wishes will remain dead.
A Genie is always working towards their ultimate goal: to gain their freedom.
Once free they lose all magickal abilities, and become human.
Ghost Of The Past: See: Clyde.
Ghost Town, The:
The residents of this town were cursed into a time loop because they allowed the
murder of the innocent Beau Lightfeather by the tyrant Sutter on April 25th,
1873, causing the events of that day to be repeated for over a hundred years.
Only the intervention of Prue Halliwell and Cole Turner, and the courage of
Beau, was enough to break the curse, allowing the townspeople to resume living
out their lives in a parallel plane.
Ghosts:
The manifestation of a dead persons spirit, Ghosts are invisible and intangible,
but resemble the mortal bodies they inhabited while alive. Witches are
sometimes, whether by design or coincidence, able to see and communicate with
them.
There are three distinct types of ghosts: those whose spirits are unable to move
on from the mortal realm because they died suddenly or violently, those that
have been summoned from the afterlife by Witches in a séance and ghosts which
have escaped the ethereal void to possess the living.
If a ghost was trapped on the mortal plane after death it can learn to channel
its’ anger and “break the physical plane” by moving objects, float, or
make itself heard by mortals. Other ghosts, such as Elias Lundy, have been known
to master an ability to move objects from afar similar to the power of
psychokinesis.
Ghosts can be disruptive entities but there are ways to deal with them. In the
case of a benign spirit resolving the issues holding them on the mortal plane
will allow them to move onto the afterlife. Malevolent ghosts can be more
difficult to deal with, but there are ways to forcibly eradicate them, such as a
Witch’s spell said on the astral plane.
At times a ghost will be confined to a particular building or location that held
significance while they lived, unable to leave. Other times a ghost will be
trapped because their spirit needs a dead body to ‘ride’ across water in.
Ghosts, or bodies possessed by them, are immune to the freezing ability.
For more information on individual ghosts see: Chao, Mark; Frankie And Lulu;
Hughes, Charlene; Johnson, Penelope “Penny”; Lundy, Elias; and Ward,
Jackson.
Glamour: The ability to cast an illusion, changing your appearance. Both Warlocks and Demons have been known to possess this ability.
Golem: A being
resembling a human but created from clay and given life by magickal means. The
demon Gamill fashioned a golem, Finn, in his own image.
Golem’s do not eat, but drink a lot of water to keep their clay-based cells
from drying out. Because they are made and not born, Golems have no belly
buttons.
A golem may be crafted with whatever knowledge and characteristics it’s
creator desires, but after their creation they may grow and change. Though
created in the image of evil the golem Finn developed a conscience and began
acting against his master.
Gordon,
Dan: A
mortal and former next-door neighbour of The Halliwells. Dan was unaware of the
sister’s identities as Witches, but this didn’t stop him from falling for
Piper. After a run in with a Genie Dan was able to move on with his life,
without painful knowledge of the world of magick.
Dan
was formerly a baseball player for the Mariners, playing second base, but was
forced to retire when he blew out his knee. He now works in construction. In a
past life Dan was a musician and was married to a past incarnation of Piper
Halliwell.
Gordon,
Jenny: The niece of Dan Gordon. For a time she lived next door to the Halliwells
with her Uncle, before she left to live with her parents.
While
friends with the Halliwells Jenny was consumed by Masselin and had to be
rescued. Leo ensured that she would have no memory of this.
‘Grams’: See: Johnson, Penelope “Penny”.
Grams’ Cursed Ring: Disillusioned with marriage after the failure of her sixth attempt, Penny Halliwell cursed her wedding ring to remind her of everything she hated about marriage should she ever be foolish enough to become engaged again, inscribing it with the words:
“To gain another is to lose oneself”
A glow emanated from the ring once placed on
a finger, with the curse taking effect immediately, the wearer gradually
becoming everything they subconsciously feared marriage would make them.
For Phoebe Halliwell’s this meant becoming like the character Samantha from
the television show Bewitched, eventually turning to black and white. Luckily
for Phoebe the curse is easily reversed, with the wearer rapidly returning to
normal once the ring is removed.
Freed from its influence Phoebe flushed the ring down the drain rather than risk
anyone falling victim to it again.
Greg: A Warlock with the power to alter his shape into a demonic form, who possessed great strength. Greg was one of the three Warlocks destined to be an evil counterpart to the Charmed One’s. He was killed by his brother while attempting to corrupt their half-human sibling, Brendon, into becoming part of their unholy coven.
Grimlocks:
A breed of demon that steals the sight of children in order to see auras. This
power lasts for twenty-four hours on the condition that the children are still
alive. Grimlocks resemble humans but have black eyes, white skin, and sharpened
teeth. They are quite strong and able to kill people by strangling them with
their own aura. They only attack the good, as their auras are stronger. To
destroy a Grimlock you must blind it using a potion made of shisandra root.
A
Grimlock demonstrated the ability to open portals through earth, but it is
unknown if this power is common to all Grimlocks, or what it’s limits are.
Guardians, The:
Demonic wraiths that functioned to help mortal killers foment evil. They were
always housed in a host body; firstly that of the demonic Judge and then that of
their criminal host. In exchange for protection the Guardians took the souls of
their hosts victims.
While host to a Guardian the killers possessed and Atheme. This weapon was their
link to their Guardians, and also a feature in the ritual that allowed the
Guardians to take souls. The killer would carve a demonic rune onto their
victim’s foreheads through which the Guardians were able to steal a soul,
sucking it into the rune on their own forehead.
Guardians revealed themselves only to steal a soul or when confronted, appearing
as astral, or ghostly, forms of bald, human, males in black robes.
The only way to kill a Guardian is by plunging a wooden stake into the Rune on
its forehead.
Guardians seemed to be commanded by an upper level demon. The Guardians The
Charmed Ones encountered were commanded by a demon posing as a Judge, Judge
Hamilton. Whether Guardians and a master demon always work together, or whether
Guardians may act independently, is not known.
Guardian
of the Vase: The Guardian of a
cursed vase. She appeared whenever someone stole the vase to punish the
offenders for their greed. She appeared as an ideogram, engraved in gold, on the
vase until she was called. When called she assumed the form of a regally clothed
Egyptian woman.
The
Guardian had the ability to change herself into an ideogram and imprint herself
on any surface, teleport, and to manifest animals from the charms she wore. She
was able to create a scorpion, a spider, and snake. Once those that stole the vase were punished the Guardian, and the vase,
returned to the place they were stolen from.
The
only way to escape the curse, and the Guardian, was to commit a selfless act.
Guardians Of The
Hollow: Keepers of the crypt of The Hollow, one a representative of good,
the other of evil. They had been charged with keeping The Hollow safely secured
since its imprisonment three thousand and five hundred years ago.
The haloed Guardian of good possessed levitation and remote orbing abilities,
possibly holding roots as a Whitelighter. The Guardian from the side of evil was
a demon loyal to The Source with lightning casting and shimmering powers. Both
were killed when The Source released The Hollow during his conflict with The
Charmed Ones.